Fantasy mananger update – Individual driver points

So far, all points have been assigned on a team basis, and the first question you may ask is “why?” Which one of the drivers is responsible for winning? Which one of the drivers gets points for content production when the team manager does an interview? Which driver is responsible for completing the race?

The issue was that most or all of the points rules set up so far were all rewarding team efforts. And now it’s time to set up rewards for individual driver efforts. The first set of rules will focus on speed!

Drivers Individual Points

The highest acclaim will fall to the driver in each class who accomplishes the lowest average lap times while in a race session. The reward is the same size as winning the race, and the reason is that this driver really is the fastest driver on the track. This is the driver that during the race managed to cover the longest distance in the shortest amount of time. The overall best driver if you will.

Then we reward the drivers for setting the fastest laptimes in each class. This is the ultimate hot lapper reward. And it is awarded both for qualifying and for race sessions. Setting hot laps in qualifying is particularly important and thus this will net the driver 125 points. For the race sessions, it is 65 points.

And finally the “I beat my teammate” reward. The points that will go to each of the drivers that set the fast lap time in each individual car, and this will score 30 points for both race and qualifying sessions.

Since we have all lap time set during Matsusaka on record, we will also apply these rules retrospectively as well.

Transfer Window

And as a last bit of information, we are expecting the first EEWC Fantasy Manager transfer window to open on Monday the 21st of March and last until the start of Official Practice on Thursday the 24th at 20.00 CET.

In this timespan, you will be able to set up driver trades and put up your drivers for sale. The currency for trades and buying will be your team’s in-game points.

Trading and selling drivers can net your team important points in the short term, or you may be able to sacrifice points in the short term, in order to get those top-scoring stars on your team.

Play EEWC Fantasy Manager

About The Author

Peter Munkholm
When John Nielsen won Le Mans 24-Hours in 1990, Peter was hooked with motorsports. He started sim racing on his uncles PC with Formula One Grand Prix by Geoff Crammond in 1992. Then progressed through IndyCar Simulator and IndyCar Simulator 2 on his Amiga 500+. When he bought his own PC in 1994 and a Microsoft Sidewinder Force Feedback Pro Joystick he was already deeply in love with sim racing. His first skirmish with light modding was a Pernod Anis blue, white, and red skin for IndyCar Racing 2. He was hooked! But sim racing really kicked off for Peter with Sports Car GT in 1999. And with internet access and what felt like an ocean of mods. Sports Car GT and the F1 simulators with endurance racing mods swallowed most of his spare time. Then the GTR mod for F1 2003 arrived on the scene, from some Swedish dudes who called themselves SIMBIN. That would change everything! Right about then was also when Logitech steering wheels reach a state of useful. So when the GTR game officially released Peter bought a Formula Force GP wheel the same day, went home and founded the Danish Grand Touring League (DGTL). In 2006 the first LAN event was held. This became GTR24H in 2007. As they say. The rest is history!
Smooth sailing to first victory in the 2022 EEWC at the 12h of MatsusakaEEWC 2022 Round I – Matsusaka – Hour 9

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